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IKinema leads in animation software for motion capture, games and virtual reality. We power animation engines for leading companies. 5 Feb - 3 min - Uploaded by IKinema IKinema is developing a novel technology for low-cost, full body mocap from HTC Vive. Professional animation technologies for casual games, serious games, virtual reality, mocap and post-production. #IKinema LiveAction #VR #tech brings success for @BaobabStudios @MChelebourg at #Tribeca Congrats Mo-Sys team, so pleased our @IKinema LiveAction #technology helped.
See more information about IKinema, find and apply to jobs that match your skills, and connect with people to advance your career. IKinema delivers the highest quality of animation for leading studios for live motion capture, virtual production, film production, virtual reality. 20 Feb UK-based IKinema is looking to make sophisticated body tracking open to all with the use of the HTC Vive headset and its Orion software. IKinema has released Orion , its low-cost full-body motion-capture system based around the HTC Vive. First previewed last year, and since.
Extremely proud to announce IKinema animation technology integrated into NVIDIA Holodeck for expertise in real-world human interactions #IKinema. 20 Feb IKinema's full-body solving technology has been used in numerous virtual reality (VR) experiences including The VOID's Star Wars: Secrets of. BOX IKinema Action for Maya and MotionBuilder $1, Shop Now · BOX IKinema Annual Maintenance BOX IKinema LiveAction for Unreal Engine. 3 Apr A new video produced by IKinema showcases Orion, their new full-body animation system that uses HTC Vive tracking hardware. In under three minutes see how easy it is to implement full body foot placement behaviour using IKinema's RunTime, the full body IK solver plugin for Unreal.